How To - Importing Assets within acceptable size limits
A guide to preparing and importing assets into Dungeon Alchemist while keeping them within acceptable size limits.
A guide to preparing and importing assets into Dungeon Alchemist while keeping them within acceptable size limits.
With the addition of Dungeon Alchemist's Asset Importer, it has allowed anyone to import 3D models. Unfortunately, a vast majority of these users blindly import the 3D models without any knowledge of the size (megabytes) and the detrimental issues this causes for those who download these models from the Workshop to use in their maps. There tends to be three major sites most models are downloaded from: CGTrader, Sketchfab, and Turbosquid. Now, with the addition of AI sites like Meshy and many others, this has added to the potential for issues.
According to the Dungeon Alchemist developers (devs), they have recommended a top asset import size of 25 megabytes. However, this is not an absolute but a recommendation. With this being said, let's get into the ways you can reduce an asset (model) size so it comes in under, if not close to, the recommended 25 MB size.
We will explore all three of these in better detail with how this can help with your Blender model to Dungeon Alchemist.
In Blender all models (assets) will have a texture applied to it.


Nightvision's addon has a free texture converter built in.
The Decimate modifier in Blender reduces a mesh's polygon (face/vertex) count while preserving its overall shape.
LOD in Blender is an optimization technique used primarily in game development to create multiple versions of a 3D model, ranging from high-poly to low-poly.