Collision Boxes
Colliders are an essential part of Dungeon Alchemist assets. They determine how an object can be selected, what objects stack, when they collide with other assets. Properly configuring the colliders is vital for the asset to work correctly.

Type of collision boxes
- 1
Box Colliders (Light Green)

The default option. If the top surface is wide enough in all directions and has no rotation, it becomes a surface (see above for explanation). A stackable surface will be lightly tinted.
- 2
Ring Colliders (Light Purple)

Ring colliders are used to define the borders of hollow cylindrical assets, such as tubes.
- 3
Cylinder Colliders (Light Purple)

Cylinder Colliders are intended for those assets that need a clearly defined, round side. These are usually suited only to larger objects, that need a finer definition.
- 4
Basket Colliders (Light Purple)

Basket Colliders are hollow cylindrical colliders with a surface at the bottom. Objects can be placed within, and will move as if stacked upon the bottom. Use this collider for baskets, larger pots.