Asmodeus LoungeHow-tos, documentation, images, and video tutorials for importing assets into Dungeon Alchemist from Blender correctly.
Animation

Keyframes, rigging & motion

From bouncing balls to full character rigs — learn how Blender's timeline, dope sheet and armature system bring objects to life.

Character armature skeleton

Step-by-step

  1. 1

    Insert your first keyframe

    Move to frame 1, select an object, press I and choose 'Location'. Advance to frame 30, move the object, and press I again. Press Spacebar to play — Blender interpolates between the keys.
  2. 2

    Read the Dope Sheet & Graph Editor

    The Dope Sheet shows keyframes as diamonds across time — drag them to retime. The Graph Editor shows their interpolation curves; bend handles to control easing.
  3. 3

    Build an armature

    Shift + A → Armature. In Edit Mode, extrude bones (E) from the root. Parent your mesh to the armature with 'Automatic Weights' (Ctrl + P) to bind it.
  4. 4

    Pose the character

    Select the armature, switch to Pose Mode, then rotate (R) bones. Insert keyframes with I → 'Location, Rotation & Scale' to record the pose.
  5. 5

    Render an animation

    In Output Properties set the frame range and output folder. Choose a video format (FFmpeg → MPEG-4 → H.264) and hit Ctrl + F12 to render the full sequence.

Keyboard shortcuts

KeysAction
IInsert keyframe
SpacebarPlay / pause animation
← / →Step one frame
Shift + ← / →Jump to start / end
Ctrl + TabSwitch object / pose mode

Watch the tutorial

Pro tips

  • Use Auto Keying (the red circle icon on the timeline) to insert keys automatically whenever you transform something.
  • Stick to 24 fps for cinematic feel; 30 or 60 fps for game-style motion.
  • Animate the camera with a 'Follow Path' constraint for smooth, repeatable shots.