Modeling
Polygon modeling fundamentals
Learn how to construct meshes from primitives using extrusion, loop cuts, bevels and non-destructive modifiers.

Step-by-step
- 1
Enter Edit Mode
Select an object and press Tab. You can now manipulate vertices (1), edges (2) and faces (3). Press A to select all, Alt + A to deselect. - 2
Extrude geometry
Select a face and press E to extrude. Move along an axis with X/Y/Z, type a numeric value, then press Enter. Use E + S to extrude and scale (great for window insets). Watch tutorial. - 3
Add loop cuts
Ctrl + R hovers a preview loop. Scroll to add multiple cuts, click to confirm, then slide and click again to position. Loop cuts give you the extra resolution needed for clean deformation. Watch tutorial. - 4
Bevel edges
Select edges and press Ctrl + B. Drag for width, scroll to add segments. Bevels create realistic, light-catching corners — almost no real object has perfectly sharp edges. Watch tutorial. - 5
Use modifiers
Add a Subdivision Surface modifier for smooth high-poly results, or a Mirror modifier to model one side and mirror automatically. Modifiers are non-destructive — toggle them on and off freely. Watch tutorial.
Keyboard shortcuts
| Keys | Action |
|---|---|
Tab | Toggle Edit Mode |
E | Extrude selection |
Ctrl + R | Loop cut |
Ctrl + B | Bevel edges |
F | Fill (make face/edge) |
Alt + M | Merge vertices |
Watch the tutorial
Pro tips
- Keep your topology mostly quads — triangles and n-gons break subdivision smoothing.
- Use Shift + Z to toggle wireframe and inspect interior geometry.
- Apply scale (Ctrl + A → Scale) before adding modifiers like Bevel — uneven scale ruins their results.