Asmodeus LoungeHow-tos, documentation, images, and video tutorials for importing assets into Dungeon Alchemist from Blender correctly.
Sculpting

Digital sculpting basics

Use Blender's brushes to shape characters, creatures and props as if you were working with virtual clay.

Sculpted creature head in clay material

Step-by-step

  1. 1

    Enter Sculpt Mode

    Select a mesh and switch the mode dropdown to Sculpt Mode. The toolbar on the left lists every brush — Draw, Clay Strips, Crease, Grab, Smooth and more.
  2. 2

    Enable Dynamic Topology

    Press Ctrl + D to turn on Dyntopo. Blender now adds and removes polygons as you sculpt, so you never run out of resolution. Set 'Detail Size' lower for finer detail.
  3. 3

    Block out the form

    Start with Clay Strips at a large radius to build broad volume. Hold Shift while sculpting to smooth. Don't worry about detail yet — focus on silhouette.
  4. 4

    Refine with smaller brushes

    Lower the brush radius (F) and strength (Shift + F). Use Crease for hard wrinkles, Grab to reposition large areas, and Inflate to puff volume out.
  5. 5

    Add fine detail

    Switch to a Standard brush with Alpha textures for skin pores or scales. Use the Mask brush (M) to protect areas you don't want to disturb.

Keyboard shortcuts

KeysAction
FAdjust brush radius
Shift + FAdjust brush strength
CtrlInvert brush (carve instead of build)
ShiftSmooth brush (temporary)
MMask brush
Alt + MClear mask

Watch the tutorial

Pro tips

  • Use a graphics tablet — pen pressure makes sculpting dramatically easier.
  • Save versions (Ctrl + Alt + S to save as) as you progress. Sculpts can crash heavy scenes.
  • Use the Remesh button (Ctrl + R) periodically to even out topology while blocking out forms.