Asmodeus LoungeHow-tos, documentation, images, and video tutorials for importing assets into Dungeon Alchemist from Blender correctly.
Lighting

Lighting your scene in Blender

Shape mood, depth and focus with Blender's lights, HDRIs and emissive materials — the foundation of any great render.

Three-point lighting setup on a 3D scene

Step-by-step

  1. 1

    Add a light

    Press Shift + A → Light, then choose Point, Sun, Spot or Area. Area lights are the workhorse for most scenes — larger area = softer shadows.
  2. 2

    Set up a key light

    Place your strongest light off-axis from the camera (about 30–45°) and slightly above the subject. This defines the main shape and shadow direction.
  3. 3

    Add fill and rim lights

    A dim fill light on the opposite side softens harsh shadows. A rim light from behind separates the subject from the background and adds a cinematic edge.
  4. 4

    Use an HDRI for ambient light

    In World Properties, switch Color to 'Environment Texture' and load an HDR. HDRIs provide realistic global lighting and reflections in one step.
  5. 5

    Tune color and intensity

    Adjust Power (watts) and Color on each light. Cool blues for moonlight, warm oranges for firelight — color contrast between key and fill sells the mood.
  6. 6

    Preview with Rendered shading

    Press Z → 8 (or click the rightmost shading sphere) to see lighting update in real time. Iterate quickly before committing to a full render.

Keyboard shortcuts

KeysAction
Shift + AAdd menu (lights, mesh, etc.)
Z → 8Switch viewport to Rendered shading
GMove selected light
RRotate selected light (Sun/Spot direction)
NToggle properties panel to fine-tune values

Watch the tutorial

Pro tips

  • Less is more — start with one key light, then add fill and rim only when needed.
  • Use an HDRI at low strength as base lighting, then layer hero lights on top for control.
  • Emissive materials (Principled BSDF → Emission) double as practical lights — perfect for neon, screens and lanterns.
  • Enable 'Light Paths → Max Bounces' tweaks in Cycles for faster renders with dim secondary lighting.