Asmodeus LoungeHow-tos, documentation, images, and video tutorials for importing assets into Dungeon Alchemist from Blender correctly.
Rendering

Lighting & rendering final images

Choose the right render engine, light your scene, and export polished still images or sequences.

Photoreal glass sculpture render

Step-by-step

  1. 1

    Pick a render engine

    Cycles is a path tracer — physically accurate, slower, perfect for stills. Eevee is real-time rasterization — fast, great for animations and viewport-style looks. Set it in Render Properties.
  2. 2

    Light the scene

    Add an Area light (Shift + A → Light → Area) as your key light. Bigger area lights produce softer shadows. Add a smaller, dimmer rim light from behind to separate the subject from the background.
  3. 3

    Use an HDRI

    In World Properties, switch Color to 'Environment Texture' and load an HDR file. HDRIs provide free, realistic lighting and reflections in one click.
  4. 4

    Set output and resolution

    In Output Properties choose resolution (1920×1080 for HD), file format (PNG for stills, EXR for compositing) and the output folder. Increase samples in Render Properties for cleaner Cycles results.
  5. 5

    Render!

    Press F12 for a still or Ctrl + F12 for an animation. Save the image with F3 from the render window. Use the Compositor to add bloom, color grading and lens distortion as a final polish.

Keyboard shortcuts

KeysAction
F12Render still image
Ctrl + F12Render animation
F3Save rendered image
Z → 8Switch viewport to Rendered shading

Watch the tutorial

Pro tips

  • Enable GPU rendering (Preferences → System → Cycles → CUDA / OptiX / HIP / Metal) for big speedups.
  • Use the Denoise option in Render Properties — it lets you render with far fewer samples.
  • Render to PNG sequences instead of MP4 — if Blender crashes mid-render, you don't lose all the frames.